These are some factory's screenshots from "A low blow" mission. I was in charge of the modelling and uving from blockmesh to finished state of the main building. Also did the first composition pass of the surrounding views done by Juan Antonio Alcazar, and remake most of the compound at the bottom of the factory, later finnished by Anxo Sotelo.
Most of the textures, wall tiles, floors and others were done by Rodrigo Lloret, also textured the big exterior and interior arms. Javier Castro make the texture for the fences. The ramps, model and texture were done by Xose Geada. Other textures like decal signals, decal caps, etc by Javier Castro, Fredo and Rodri. Melted metal and cloth detail texture for the rubber hoses by Raúl Pérez. Fx by Guillermo Muñoz
Concept artist: Ignacio Fernandez, Arturo Serrano, Hernan Bellina and Jorge Benedito (art director)